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Artist Mode

How do artists integrate the aesthetics, logic and mechanics of digital games into their artistic practices? To what extent do games function as an aesthetic vocabulary for world creation?


The panel participants will discuss these questions, starting with visual strategies relating to avatars, interface designs and game engines, and moving on to playful structures such as non-linearity, loops and interactivity. The focus is on artistic work that does not imitate game mechanics, but transforms them. The panel shows how a hybrid artistic language is emerging at the interface between art and games, one that renegotiates our perception of reality, identity and image production.


Accompanying the performances of Fantasia Malware, an installation and discourse programme on the dynamic fusion of performance, art and gaming culture will take place in cooperation with the DKB Foundation and Contemporary Arts Alliance Berlin.

Gaming is more than entertainment – it is a form of artistic expression, a mirror of society and a defining visual culture all at once. The programme shows how artists transform gaming aesthetics and mechanisms into a visual, socially critical language. HAU3 transforms into an experimental playground where visitors not only watch, but also immerse themselves in playable worlds.


IN ENGLISH

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Additional information
Dates
March 2026
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