Skip to main content

Patrick Blenkarn & Milton Lim

Gaming as performance: A herd of unemployed donkeys tries to get their jobs back. Spectators take turns at the controller to lead the herd through a post-industrial society, where asses are mainly valued for their hides.


Cheeky, political, and best described as “Animal Farm” meets “Pokemon” meets “Final Fantasy”, “asses.masses” puts the control(ler) in its audience’s hands and asks them to discover the space between the work that defines us and the play that frees us.

Buy ticket

Additional information
Duration: Approximately 7,5 hours, with 4 intermissions. Like binge-watching a series, missing sections of the show means that you will miss significant portions of the narrative. Latecomers are allowed but encouraged to get there on time or they will miss the introduction.There will be breaks with food and drinks available for the length of the show. Food is included in the ticket price.The story of “asses.masses” is told through visual text in German language, which is delivered on screen in dialogue boxes that are controlled by the players. There are no voice overs or actors performing the text aloud. “asses.masses” requires that players listen for audio cues, read text from the screen, and use their hand dexterity to operate a game controller. The pace of the game is directly controlled by the player and can change depending on the audiences; this includes how quickly players progress through the text.All performances of “asses.masses” are ‘extra live’ or a relaxed environment, which means that audience members are free to make noises, move around a little more, use devices that help them participate, drink or snack, and just be a human in the space with other humans. The theatre is never completely dark except for one moment of blackout at the beginning of the show.
Participating artists
Patrick Blenkarn (Co-Regie, Text, Programmierung, Pixel-Art, 2D-Animation)
Milton Lim (Co-Regie, Text, Sounddesign, Video, Shader, visuelle 3D-Effekte)
Laurel Green (Dramaturgie, Text, Produktion Touring)
David Mesiha (Musik, Sounddesign)
Clarissa Picolo (Pixel-Art, 2D-Animation, portugiesische Übersetzung)
William Roth (Pixel-Art, 2D-Animation)
Ariadne Sage (3D-Umgebungen)
Samuel Reinhart (Zusätzliche Programmierung)
Birgit Schreyer Duarte (Deutsche Übersetzung)
Dates
October 2024
MoTuWeThFrSaSu
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31